One step production hacks (Part I)
Irrespective
of being an experienced producer , or just a fresher , often we get stuck up
somewhere in between the masterpiece we made up in our mind and the technical complexities.
We try to tweak virtually anything to make the thing work, but still it sounds
crap. The thing that we do not realize is that to have that brilliant spark,
the things should not have to be the most processed or most complex thing,
rather a simple and solid thing. Below we discuss the 1st part of
some of the smart ways to finish off your tracks faster and in a better way.
- Distortion before
or after reverb
While it may seem that this is
almost pointless to say upon , but the interesting fact is that the way of
processing of the reverb plugins are almost different.Every plugin manipulates
sound in their own way , but one common trait is found.It is that even the
colour of the signal is set to be warm , still the plugin manipulates over some
of the top end of the spectrum.Imagine Applying distortion over a signal that
have an active spectrum above 16kHz.
Therefore as a rule of thumb ,
try distortion first.Then do reverb.In that way you will get rid of the
hollowness and jitters in the output.
Bonus – Apply a LP filter at the
end of the chain to cut down some harshness ;)
- Swing
Getting
stuck at making a percussion loop for tropical house, or having problems with
your future bounce melody to have that bouncy vibe?!
SWING it !!
If you
are an FL studio user, you absolutely just need to play with the swing fader in
the step sequencer. For other DAW users, you can manually add swings by
slightly varying the starting and ending time of your notes by 1/6th
note.
That’s
it. No mystery involved. This is how the famous artists infuse a bouncy vibe to
their melodies that a lot of newbies find difficult to program.
P.S –
Important tips for future house/deep house producers too. You can also try out
swing on the claps and other drum elements(excluding the kick) to bring out
that smooth flowing vibe found in many of the tracks of Oliver Heldens and
Calvin Harris.
- Automations
While automations are really very useful during productions, sometimes an overwhelming
amount of automation lanes do make a mess to work freely. Also, subtly it does
jam up CPU a bit even if it is not in use. A good solution for this is to
multilink some of the parameters that you want to automate in the same way, and
then draw the automation.
For example,
the synced sidechaining of the bass and sub-bass at the drop can be multilinked.
If you want the lead to be sidechained, that too can be multilinked.
Suppose the automation you draw
for the sidechaining of the sub-bass in the drop is always set to 127(mind it,
values are calculated in a range of 0 to 127), it will tend to take up a bit
more CPU. Rather draw the curve in such a way that the values are maximum only
during the drop and the rest of the time
it goes back to zero. IN this way you can save up a more of CPU by commanding
the compressor/plugin to not process any signal(even no signal also takes up
processing place in CPU).
In this way you will end up
freeing more space for tasks like mastering plugins or soft synths and also can
get a visual feedback of what will happen when.
- Not-so compulsory Compressions
I guess
that even you have felt disgusted while being stuck up in a loudness war like
many other people. Many YouTube tutorials will tell you that throw in a couple
of limiters/compressors (though they both are almost same and do almost same job ,
yet they are very much different in their working as well as in their usage needs.
It will not be enough to discuss it in this post, so I will dedicate a whole
long post to it later) and you will get that loudness. To fatten the
sound up throw a Sausage Fattener.
This is
absolutely pointless and a waste of time. Compression of a sound refers to the
balancing of level between the points of lowest loudness and the highest loudness
(this is known as the dynamics of the sound). We choose a comfortable threshold
value, above which the signal will get attenuated, according to the attack time
set and the value of the ratio knob. This is the small theory behind the
working of a compressor.Simple enough to understand.
But if
you get a well to do sound at the beginning, then why do toughen up the job and
in turn mess with the mastering at later stage by compressing the sound?! Sometimes
over compressing of a signal makes it sound thinner instead, or completely
sucks the life out of it.
Therefore
learn to see which sounds needs compression. If the signal you have doesn’t have
much of dynamics , then it is absolutely okay to skip compression . In practical,
compression amount depends on the amount of dynamics present in the signal.
So you became a lot smarter with
this super small secret ;)
Also check out this article if you new to productions
Thankyou for bearing with us. Keep updated and subscribe to this blog to get more amazing things.
Best wishes from the team.
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